DOOM starts out like it’s your everyday, modern shooter set on a space station. But as soon as the mission is clear you angrily shove any unnecessary information to the side and head towards the action. The protagonist does not care for the mission that is presented to him, all he wants to do is kill demons. Grab as big and devastating guns as possible, and kill demons.

DOOM is all about mechanics

While many FPS, first person shooters, these days go for some sort of realism by using cover and having to deal with magazine-sizes, DOOM is all about mechanics and flow. Instead of tactics that involve sneaking from cover to cover and going for a precise headshoot to ¬†minimize the usage of ammo, DOOM has both corridors and open areas that work both horizontally and vertically, and lets you charge straight in, dodge incoming fireballs and rockets, and with the weapon of you choice, shoot until you run out of ammo. And the mechanics are build around the old school feel of DOOM and Quake from yesteryear, as by executing you low-health enemy with a gory glory kill you’re awarded with health pickups. And when you run out of ammo for your guns, if you have enough fuel, you can cut your enemy down with your trusty chainsaw to be awarded with ammo instead.

DOOM fistbumpAnd they take good care of the heritage, in a nod to all people that are nostalgic about the old id Software games. The game is full of throwbacks in the form of key cards to unlock doors, and secret areas. Some of which actually are segments and graphics of the old DOOM games. But the cutest are still the Doomguy dolls that are hidden across the levels that play the original soundtrack when picked up.

DOOM is a great change of pace from the majority of modern shooters that are out there today. The feel of the controls and mechanics are fantastic for those of us that grew up on the old games and franchises that id Software gave us. Just make sure you’re playing with a mouse and keyboard; while the game might work with a controller, it’s not meant for it.